Other its "content" is a paid option, but game will still update itself. The AE in core itself is free (comes with 3 CC mods), so it'll be an autoupdate. Thousands of functions are changed or deleted. ![]() ![]() It's a separate game, like Skyrim LE and SE are. What does this mean to PC players who mod SE: Only players to consider it are PS4 players who have utterly limited modding capabilities thanks to Sony being Sony. It's the same Skyrim SE, just with some CC content inbuilt (Creation Club, Bethesda's own mostly paid mods, all of which have free, and often better, analogues). ![]() It's called (surprise) Skyrim Anniversary Edition. □□ Important warning to everyone who mods Skyrim SE □□īethesda did it again - they re-release same Skyrim at.
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![]() added settings: sMessageFormat, iXPObjectives statsmenu.swf has been changed slightly, patches will need to be updated ![]() XP reward messages format can be configured using 'sMessageFormat' setting LEVEL UP message is auto-translated again maximum level multiplier for killing is capped at x 2.0 now INI sections of mods that are not currently enabled will be ignored by settings parser CSV file format for killing racial rewards has been replaced with INI file format XP rewards are buffered now and processed in 1 second delay, multiple rewards will be awarded The same amount of XP it rewarded originally repeating the same objective by dropping the quest item and picking it up again substracts Miscellaneous objective completions are now included in iXPObjectives completing quest objectives is now rewarded with XP, related setting: iXPObjectives code has been refactored to use CommonLib and Address Library (version independent) |
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